[DONE] m_banlink for Unreal 4.x

For the old 4.x series

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Magiobiwan
Posts: 4
Joined: Sun Feb 02, 2014 11:49 pm

[DONE] m_banlink for Unreal 4.x

Post by Magiobiwan » Fri Feb 26, 2016 2:01 am

Has anyone converted m_banlink for Unreal 4.x? Originally coded by DukePyrolator. It would be quite handy to have functioning again, as my network made use of it and it's not there anymore...
If nobody else has converted it, I might give a shot at converting it for Unreal 4.x (with DukePyrolator's consent of course).

I have the source code for the 3.2.x version still if anyone needs it.

dboyz
Posts: 68
Joined: Tue Jun 14, 2011 6:36 am

Re: [Request] m_banlink for Unreal 4.x

Post by dboyz » Fri Feb 26, 2016 7:07 am

I found the source code online and did some updates to it. They are incomplete and untested, maybe you can have a look at the diff file in the attachment.

Magiobiwan
Posts: 4
Joined: Sun Feb 02, 2014 11:49 pm

Re: [Request] m_banlink for Unreal 4.x

Post by Magiobiwan » Fri Feb 26, 2016 7:39 am

Build failure with the patch applied to the original m_banlink.c file. http://dpaste.com/1K6JGKP is the error output.

Magiobiwan
Posts: 4
Joined: Sun Feb 02, 2014 11:49 pm

Re: [Request] m_banlink for Unreal 4.x

Post by Magiobiwan » Sat Feb 27, 2016 9:52 pm

Okay, an update for this. With the help of DBoyz, a working converted module has been made successfully. I've tested it on my network and it appears to be working. I've attached the updated code to this post.
Add it to src/modules/third in your unrealircd source directory and run make && make install to compile and install it (just like any other module for Unreal 4.x).

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