[DONE] Porting m_rmtkl to Unreal 4

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Gottem
UnrealIRCd coder
Posts: 192
Joined: Fri Aug 19, 2016 5:26 pm
Location: NL

[DONE] Porting m_rmtkl to Unreal 4

Post by Gottem »

I noticed a few requests for an Unreal 4 version of AngryWolf's m_rmtkl module, so I ported it. =]
Removes all TKLs (bans) matching the given conditions and having any types you specify (available ones are K:Line, G:Line, Z:Line, Global Z:Line, Shun, Q:Line and Global Q:Line). The removal is done locally or globally, depending on whether the ban is global or not. With this command you can easily get rid of a group of no longer necessary bans. Wildcards are supported.
You can find the most recent version on my net's git repo thingy.
If you like my modules, pls consider donating (credit card or iDEAL, use the custom job fee option in my shop) ;];]
erkut79
Posts: 20
Joined: Thu Jun 09, 2016 2:16 am

Re: [DONE] Porting m_rmtkl to Unreal 4

Post by erkut79 »

used /rmtkl * *
link closed
any error on 4.0.10
Gottem
UnrealIRCd coder
Posts: 192
Joined: Fri Aug 19, 2016 5:26 pm
Location: NL

Re: [DONE] Porting m_rmtkl to Unreal 4

Post by Gottem »

Are you using the latest version of my module? I'm asking since there is a v1.2 in git as opposed to v1.0 from the OP.
If you like my modules, pls consider donating (credit card or iDEAL, use the custom job fee option in my shop) ;];]
erkut79
Posts: 20
Joined: Thu Jun 09, 2016 2:16 am

Re: [DONE] Porting m_rmtkl to Unreal 4

Post by erkut79 »

nooo
it was 1.0
sorry
1.2 working :D
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