You can find the most recent version on my net's git repo thingy.Removes all TKLs (bans) matching the given conditions and having any types you specify (available ones are K:Line, G:Line, Z:Line, Global Z:Line, Shun, Q:Line and Global Q:Line). The removal is done locally or globally, depending on whether the ban is global or not. With this command you can easily get rid of a group of no longer necessary bans. Wildcards are supported.
[DONE] Porting m_rmtkl to Unreal 4
Moderators: Gottem, Supporters
[DONE] Porting m_rmtkl to Unreal 4
I noticed a few requests for an Unreal 4 version of AngryWolf's m_rmtkl module, so I ported it. =]
If you like my modules, pls consider donating (credit card or iDEAL, use the custom job fee option in my shop) ;];]
Re: [DONE] Porting m_rmtkl to Unreal 4
used /rmtkl * *
link closed
any error on 4.0.10
link closed
any error on 4.0.10
Re: [DONE] Porting m_rmtkl to Unreal 4
Are you using the latest version of my module? I'm asking since there is a v1.2 in git as opposed to v1.0 from the OP.
If you like my modules, pls consider donating (credit card or iDEAL, use the custom job fee option in my shop) ;];]
Re: [DONE] Porting m_rmtkl to Unreal 4
nooo
it was 1.0
sorry
1.2 working
it was 1.0
sorry
1.2 working