[DONE] Looking for m_securequery.c port for unreal4
Posted: Mon Jan 16, 2017 8:39 pm
* Module: m_securequery.c
* Author: Stealth <firstname.lastname@example.org>
* Version: 1.0.7
* License: GNU Afferro General Public Licnese
* Description: Adds UMode Z to restrict queries to SSL users.
Original code here.
I noticed that unreal 4 does not provide this functionality and it is very useful as well as needed for when the network has servers linked that still allow non-ssl (non secure) clients connecting.
Having secure/ssl and non secure clients using and sharing the same line of communication defeats the purpose of being secure in the first place just like having -z channel with +z and -z users mixed.
This module allows both types of clients to exist in the same network while keeping both type of clients separated if the user and or server/network wishes to do so.
Along with +z channel, this module prevents non ssl users to communicate with ssl users should the ssl users decide to load it.
Clients using both protocols should never be able to communicate between then. Doing so is a security fail.
Code: Select all
/mode nick +Z
If anyone could port it, it would be great.