[REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd

For the old 4.x series

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[REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd

Post by PeGaSuS » Wed Aug 09, 2017 12:39 pm

Well, I found this module quite interesting. All the things are documented here: https://wiki.inspircd.org/Modules/2.0/ojoin
I guess that would be a cool feature. The only thing to tweak also, would be if the IRCop was already in the channel(s), would be if they get the ! prefix or make them cycle the channel, in order to have it?
Any thoughts about this?
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Re: [REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd

Post by Gottem » Wed Aug 09, 2017 12:51 pm

Hmmm, why not use umode +q? It's settable by opers who have the override:kick:nokick privilege (and U:Lines) and does the exact same thing but for all channels. It also doesn't screw up bouncers because setting chans to autojoin will still use /JOIN and not /OJOIN for those. ;]

Also, the ! prefix is non-standard and is not supported by Unreal afaik. There are no APIs to add such "list" modes (+vhoaq are the others) as of yet.
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