[REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd
Posted: Wed Aug 09, 2017 12:39 pm
Well, I found this module quite interesting. All the things are documented here: https://wiki.inspircd.org/Modules/2.0/ojoin
I guess that would be a cool feature. The only thing to tweak also, would be if the IRCop was already in the channel(s), would be if they get the ! prefix or make them cycle the channel, in order to have it?
Any thoughts about this?
I guess that would be a cool feature. The only thing to tweak also, would be if the IRCop was already in the channel(s), would be if they get the ! prefix or make them cycle the channel, in order to have it?
Any thoughts about this?