angrywolf stops coding modules.
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- Posts: 6
- Joined: Fri Dec 03, 2004 7:04 am
angrywolf stops coding modules.
is anyone going to take his spot? like adding new features and fixing bugs to current releases? i hope so.. he has some great stuff.
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- Posts: 6
- Joined: Fri Dec 03, 2004 7:04 am
Haven't seen anyone else offering to take over stuff, but I can take over some of them if that's ok.
More specificly I would be willing to (actively) maintain these:
- m_getinfo
- m_ircops
- m_staff
- m_rmban
- m_rmtkl
- jointhrottle (well, until we have it implemented in UnrealIRCd itself)
Those modules are the ones I like most and are also quite popular.
I know they are only a small percentage of all modules but I don't have much time (nor will) to maintain the rest ;)
More specificly I would be willing to (actively) maintain these:
- m_getinfo
- m_ircops
- m_staff
- m_rmban
- m_rmtkl
- jointhrottle (well, until we have it implemented in UnrealIRCd itself)
Those modules are the ones I like most and are also quite popular.
I know they are only a small percentage of all modules but I don't have much time (nor will) to maintain the rest ;)
Ok, I had some time to work on this, I've done 3 mods so far (licensing, docs, installer scripts, code reading + style changes, included in *NIX modpack, included in win32 modpack), namely: jointhrottle, m_ircops, m_staff
The other 2 (m_rmban, m_rmtkl) will be done later, just didn't want to delay those 3 much further.
If anyone finds any bugs, just mail me.
I'll see if I can update the modules @ unrealircd.com page in a few days, but so far, my modules don't really differ much from Angrywolf's, so.. that can wait a few days :).
The other 2 (m_rmban, m_rmtkl) will be done later, just didn't want to delay those 3 much further.
If anyone finds any bugs, just mail me.
I'll see if I can update the modules @ unrealircd.com page in a few days, but so far, my modules don't really differ much from Angrywolf's, so.. that can wait a few days :).
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- Posts: 44
- Joined: Mon Jan 24, 2005 6:10 pm