Requesting module or support for nicknames

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binary
Posts: 3
Joined: Tue Feb 01, 2005 1:50 am

Requesting module or support for nicknames

Post by binary » Tue Feb 01, 2005 2:07 am

I'd like some way to make it so my server allows more symbols into user nicknames. If someone could write a module or something I'd appreciate it.
Using: Unreal 3.2
Windows: 2003
Thanks,
Binary

Stealth
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Post by Stealth » Tue Feb 01, 2005 2:22 am

You would need to compile it yourself.

To enable more charaters in nicks, look in include/config.h for the following:

Code: Select all

/*
   If you want to support chinese and/or japanese nicks
*/
#undef NICK_GB2312
#undef NICK_GBK
#undef NICK_GBK_JAP
Change all the "#undef" to "#define", compile, and enjoy.

I think it is that easy, but I am not sure about compiling these options on Win32...

binary
Posts: 3
Joined: Tue Feb 01, 2005 1:50 am

Post by binary » Tue Feb 01, 2005 2:27 am

Thanks for your quick reply. I would if I could get to the source code for Win32. You're thinking of Linux. I don't have an Include directory.
Binary

binary
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Joined: Tue Feb 01, 2005 1:50 am

Post by binary » Tue Feb 01, 2005 2:36 am

Actually I figured out where to get the source code *Shoot self* but I'd need some way to figure out how to make it work for Windows. Would I need a special compiler like Borland? I use Visual C++ 6.0.
Thanks,
Binary

Solutech
Posts: 296
Joined: Thu Mar 18, 2004 11:38 pm

Post by Solutech » Tue Feb 01, 2005 3:32 am

Have a look in your unreal docs for compiling win32 ;) tells you everything you need in there .

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