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Request: Login requirement to connect to server 3.2.3

Posted: Thu Apr 14, 2005 12:42 am
by khyber
I'd like to see a module made that requires a username and password before even getting access to the server. Something like a simple query/response/authenticate add-on so I see how restricting access by a nickname and password works for keeping the idiots out of a small network I'm helping out with. Would also be a great security add-on, IMHO. Could anybody help out with this?

Posted: Thu Apr 14, 2005 12:50 am
by Matridom
http://www.vulnscan.org/UnrealIrcd/unre ... allowblock
password (optional)
Require a connect password. You can also specify an password encryption method here.

Request: EDIT TO LAST REQUEST

Posted: Thu Apr 14, 2005 1:08 am
by khyber
Can I have a simplified implementation? Like a simple database with just registered usernames and passwords for editing?

Posted: Thu Apr 14, 2005 1:19 am
by Stealth
This is one made by AngryWolf. I have no idea if it will work with Unreal 3.2.3 http://www.angrywolf.org/userauth.tar.gz

Posted: Thu Apr 14, 2005 1:23 am
by khyber
Matridom wrote:http://www.vulnscan.org/UnrealIrcd/unre ... allowblock
password (optional)
Require a connect password. You can also specify an password encryption method here.
but anybody can give anybody the password. I want a required login system that I can control per user.

Posted: Thu Apr 14, 2005 1:26 am
by Stealth
See my previous post.

Posted: Thu Apr 14, 2005 2:40 am
by khyber
Stealth wrote:See my previous post.
I've gotten it, I'm also wondering if there's a windows version available? I have no inux experience, I'm just getting this for another operator I'm helping. I'm pondering running as a support server for that network, but I'm limited to windows due to Linux knowledge.

Posted: Thu Apr 14, 2005 6:05 am
by Stealth
I'll have a windows version by tomorrow.

Posted: Thu Apr 14, 2005 6:08 am
by Stealth

Posted: Thu Apr 14, 2005 2:29 pm
by Matridom
Stealth wrote:Module is available at http://www.x-tab.org/~ircd/userauth.zip
i keep forgetting about existing modules.. I guess i look for the simple answer.