Possible LAG module?

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Darvocet
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Possible LAG module?

Post by Darvocet » Thu May 12, 2005 5:02 pm

I was just curious if any of your smart-y-pants that make all these wonderful modules could consider a CTCP LAG module. Basically when loaded performs a CTCP LAG on connect, from the IRCd server. (Hopefully right beside the VERSION one). Users that reply can be k-lined or otherwise dealt with.

My network runs about 500 users on a normal basis. Where filesharing is not preferred, it is not totally disallowed. Of course public channels running any type of XDCC are not allowed, but I have found that this in itself does not help remove the mass number of bots connecting.

I understand the best way to remove all the bots is to not allow users to share files publically, however I prefer to interfere as little as possible with my users activity, as long as it is not bad for the network or servers.

A simple CTCP LAG of course will detect a vast majority of the bots of a specific client, and I run a simple script now to LAG the entire network, and K:Line on reply. However I would much rather an ON Connect command that would take care of this, without needing to run an eggdrop or other bot to perform this task.

If this is not possible/not easy to do, I understand... This is just something that I feel would be useful not only to myself but to many other Opers running a small to moderate sized network.
- Darvocet
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w00t
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Post by w00t » Thu May 12, 2005 11:19 pm

Darvocet, you might be better off contacting the ircdefender team to see what they can do - they already have a number of features to slam bots, I'm sure they'd consider something like this ;)
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Darvocet
Posts: 105
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Post by Darvocet » Fri May 13, 2005 6:00 am

w00t wrote:Darvocet, you might be better off contacting the ircdefender team to see what they can do - they already have a number of features to slam bots, I'm sure they'd consider something like this ;)
hehe w00t I have never heard of them, I will google it up tho and see what I can find out. :) I will post any updates here in case anyone else later has a similar issue. :)

Thanks w00t.
- Darvocet
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Darvocet
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Post by Darvocet » Fri May 13, 2005 6:22 pm

Well... there are some things about the irc defender project that I am not so 'thrilled about'. I dont want a bot running and linking as a server first off, but even client mode at this point I dont think really helps. UnrealIRCd has the spamfilter which catches many of the same things from what I can tell. But maybe not all of course.

I would still 'prefer' a module for this task, I feel better adding stuff onto Unreal than adding a new bot to handle certian activities... :)
- Darvocet
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w00t
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Post by w00t » Sat May 14, 2005 1:04 pm

It has to link as a server - else how is it supposed to see when new users connect? A client can't do that. Think of it as a service, rather than a bot.

It does other things which I quite like, hammering CGI:IRC use is one (easy way to avoid bans) etc etc.

As for adding stuff onto Unreal, that may be one solution. But then you have to run it on all servers, it'll add to the lag and size of your ircd - and you have to keep the module updated with future versions of Unreal. Lag and size are why services aren't inbuilt to ircds - crazy things like CR excepted.
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