need information about netadmins-are-gods
need information about netadmins-are-gods
the other day I was checking stats S on my server ,and there was this option
netadmins-are-gods: 0
I dont know what it does..can you please tell me about it..and what exactly does it benefit to the network administrators..and how it is different from the netadmins.c module that prevents lower ranked ircops from killing net admins.. thanks a lot
netadmins-are-gods: 0
I dont know what it does..can you please tell me about it..and what exactly does it benefit to the network administrators..and how it is different from the netadmins.c module that prevents lower ranked ircops from killing net admins.. thanks a lot
IRCraxzy
Looking at the comments in the source for the netadmins module i came accross this:
* Optionally, you can set some options to specify how the module
* should work. The configuration looks like this:
*
* set {
* // Choose "no" here if you would like to allow
* // netadmins to kill each other. Otherwise "yes".
* netadmins-are-gods yes;
* };
when i set "netadmins-are-gods yes;" i can't kill my fellow net-admins, and when i set "netadmins-are-gods no;" i can kill other net-admins too. I guess thats what the module is about.
By the way, can anyone change the code so that all ircops can't kill each other. According to this module, ircops are not allowed to /gline /kill /zline etc. a net-admins. So can anyone change this code so that this module will be restricted to all ircops.
Thanks.
By the way, can anyone change the code so that all ircops can't kill each other. According to this module, ircops are not allowed to /gline /kill /zline etc. a net-admins. So can anyone change this code so that this module will be restricted to all ircops.
Thanks.
This is a VERY bad thing.
If your oper tries to kill another oper, either 1) they are a bad oper, or 2) they have a damn good reason.
If 2, it should be allowed.
If 1, wouldnt you rather find out now so you can delete them, instead of waiting for them to gline everyone on your network?
If your oper tries to kill another oper, either 1) they are a bad oper, or 2) they have a damn good reason.
If 2, it should be allowed.
If 1, wouldnt you rather find out now so you can delete them, instead of waiting for them to gline everyone on your network?
Why the hell can't my signature be empty?
"Your message contains too few characters."
"Your message contains too few characters."
As for everyone getting G:Lined on your network by a bad IRCop any server Admin can easily add an except tkl block to their config for their own IP to un G:Line everyone. Although everyone getting G:Lined doesnt do any good for your network it can still be gotten around.
Also the server Admins will be able to look at their server logs to see which oper did it and remove their O:Line. Although that may take a bit of investigating. To follow nick changes though can be difficult unless logged somehow.
Also the server Admins will be able to look at their server logs to see which oper did it and remove their O:Line. Although that may take a bit of investigating. To follow nick changes though can be difficult unless logged somehow.