Maximum Ban Limit

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cards
Posts: 85
Joined: Sat Jun 12, 2004 5:04 am

Maximum Ban Limit

Post by cards »

I was wondering if anyone would be interested in doing a quick mod that would increase the channel ban limit from 60 to another preset amount. Reason being, we have a ton of server's and don't want to have to recompile them all and restart.

If not, any tips on how to do this would be appreciated. (besides editing src/struct.h)
w00t
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Post by w00t »

afaik, (im probably wrong) that'd be the only way to do it.
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codemastr
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Post by codemastr »

w00t is correct. You have to restart and recompile regardless of how it is done.
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cards
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Post by cards »

thanks codemastr
aquanight
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Post by aquanight »

I dunno when this was done, but I've noticed that EFnet has increased their maxban limit to 100... and Unreal is still sitting on 60... hm...

Of course, * >>>> hybrid
cards
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Post by cards »

IT's a configurable option aqua. You just have to do it on EVERY server, and prior to compiling it. And with 15 servers, it's a real pain, but I guess one I'll have to do.
aquanight
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Post by aquanight »

Configurable as in ./Config, or configurable as in after ./Config, before you run make, you have to hunt down the option in config.h/setup.h?
cards
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Post by cards »

Configurable as in edit this file before compiling. src/struct.h

SOme options are RFC, so make sure you know what your changing first. MOst are self explanatory, others aren't. Good way to know is to ask :)
w00t
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Post by w00t »

... :roll:
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aquanight
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Post by aquanight »

cards wrote:Configurable as in edit this file before compiling. src/struct.h
WTF? struct.h? Thank you. You've been voted off the island :) .

Seriously. Last I heard the only source files you could edit and not lose support was config.h and (maybe) setup.h. Also, I don't believe there really is a src/struct.h. Maybe you meant include/struct.h.
w00t
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Post by w00t »

lmao.
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cards
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Post by cards »

Well. YOu don't have to be such a smart@$$ about it. If you found the file, then that's all you need to know. Excuse me for being wrong. I haven't actually worked on it yet. And as for editing the files, it may not be supported, but if your smart enough not to mess crap up, you don't have to worry about it, do ya?
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