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3.2.7 with modules

Posted: Sun Jul 15, 2007 4:43 pm
by Oyarsa
Will the current modules (windows versions specifically) work with version 3.2.7 of Unreal if we upgrade?

If you need a list of the modules we are using I will gladly post them.

Posted: Sun Jul 15, 2007 4:57 pm
by Casper
No, they won't work. I tried it myself today...

Posted: Sun Jul 15, 2007 5:20 pm
by Oyarsa
I will go ahead and post the ones we are using:

commands.dll
cloak.dll

I am assuming these 2 will not have any trouble and will be included in the new version.

The ones below are the ones I want to know if these will work or not:

m_ircops.dll
m_privdeaf.dll
m_clones.dll
m_staff.dll
callerid.dll
m_allwhois.dll

Thanks

Posted: Sun Jul 15, 2007 5:33 pm
by Casper
The two you named first will work (ofcourse). The other ones won't. When you would have tried, you would have get this error:

[19:32:30] -ghost.***.***- *** Notice -- unrealircd.conf:46: loadmodule modules/m_privdeaf.dll: failed to load: Module was compiled for 'Unreal3.2.6/NOSPF', we were configured for 'Unreal3.2.7/NOSPF'. SOLUTION: Recompile the module(s).

The solution would be recompiling.

Posted: Mon Jul 16, 2007 4:50 pm
by Stealth
I will be putting up modules on my site possibly later today or tomorrow afternoon (PST).

I have the DLL's already compiled, if anyone needs one urgently, feel free to drop me an email (it's on the module site)

http://www.x-tab.org/modules

Posted: Tue Jul 17, 2007 3:12 pm
by Oyarsa
Stealth wrote:I will be putting up modules on my site possibly later today or tomorrow afternoon (PST).
Thanks Steath.

Just give us a heads up post when they are available on the site.