adwords modules

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BABA
Posts: 29
Joined: Mon Mar 08, 2004 3:02 pm

adwords modules

Post by BABA »

helpme text badwords i r c . u n k o w n . c o m no block badwords helpme
DeMiNe0
Posts: 50
Joined: Sat Feb 28, 2004 4:11 am

Post by DeMiNe0 »

could you rephrase that? i cant really understand.
w00t
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Language Difficulties.

Post by w00t »

Perhaps you should consider posting in your native language in the International forum... :cry:

sorry, but it is a bit hard to understand you. :lol:
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Caesar
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Re: adwords modules

Post by Caesar »

BABA wrote:helpme text badwords i r c . u n k o w n . c o m no block badwords helpme
you can block it i*r*c*.*.*c*o*m* it's ok?
(demiş olduğun kelimeler arasına * koymalısın * = herne olursa olsun (bo$luk,harf,rakam,vs,vs)
in god we trust.
AngryWolf
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Post by AngryWolf »

But it wouldn't be the proper regular expression. What you wrote matches everything.
w00t
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Post by w00t »

regexps confuse me :(

Anyone know of any information on them?
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AngryWolf
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Post by AngryWolf »

Sure, ask Google. :) There are hundreds of regex tutorials all over the world. However keep in mind that UnrealIRCd uses a POSIX-compliant regex library called TRE. (Therefore, for example, tutorials about Perl regexes are not the ones you want to use with it).
w00t
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Post by w00t »

'Tis a bit hard when the only place I can really use the net from (school) blocks google...

Will try to do so one day, my main thought was that I would have expected to see regex documentation bundled with Unreal...
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Syzop
UnrealIRCd head coder
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Post by Syzop »

Well, mIRC also doesn't ship with regex documentation eh? ;)
Lots of apps don't, and Angrywolf is right, there are hundreds of regex tutorials out there, and some very good ones.

A little introduction/howto (so not a manual, but.. to help newbies) was planned for 3.2-RC2 but... it wasn't done (yet?) due lack of time ;p.

[Anyway, this is getting a bit offtopic... talking about regex manuals in the 'Unreal3.2 modules' section I mean]
codemastr
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Post by codemastr »

It's not due to lack of time, it's more due to the fact that I can't find a way to explain it to a beginner without leaving them more confused than when we started :)
-- codemastr
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