Win32 Unreal 3.2.1 modules.... er, what are they?

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Magus
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Win32 Unreal 3.2.1 modules.... er, what are they?

Post by Magus » Sun Jul 18, 2004 8:14 am

For the Windows 3.2.1 release, is there any sort of documentation regarding the included modules? The filenames make most of their purposes easily guessable, but not neccessarily any fun details.

For example, m_list.dll. Is this related to the /list command, perhaps?

My apologies if I've overlooked the docs, and thanks for any help. :)

-Magus

codemastr
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Post by codemastr » Sun Jul 18, 2004 4:43 pm

For example, m_list.dll. Is this related to the /list command, perhaps?
It's not related to /list, it *is* the /list command.
-- codemastr

Magus
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Post by Magus » Sun Jul 18, 2004 10:30 pm

Woohoo! First post is a stupid question! :oops:

Thanks, codemastr. :)

w00t
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Post by w00t » Sun Jul 18, 2004 11:55 pm

So eventually the core wont HAVE commands? They'll all be modules?
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codemastr
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Post by codemastr » Mon Jul 19, 2004 2:09 am

Well, there are only like 10 commands still in the core. And many of them are because of heavy integration. But we will try to move some of them if we can.
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w00t
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Post by w00t » Mon Jul 19, 2004 2:18 am

Cool. I don't suppose you have documentation on the module API lying around..?
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codemastr
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Post by codemastr » Mon Jul 19, 2004 2:19 am

The module API docs are a work-in-progress. What I've written so far is available at http://modules.unrealircd.com
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w00t
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Post by w00t » Mon Jul 19, 2004 2:24 am

ta muchley!
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