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Win32 Unreal 3.2.1 modules.... er, what are they?

Posted: Sun Jul 18, 2004 8:14 am
by Magus
For the Windows 3.2.1 release, is there any sort of documentation regarding the included modules? The filenames make most of their purposes easily guessable, but not neccessarily any fun details.

For example, m_list.dll. Is this related to the /list command, perhaps?

My apologies if I've overlooked the docs, and thanks for any help. :)

-Magus

Posted: Sun Jul 18, 2004 4:43 pm
by codemastr
For example, m_list.dll. Is this related to the /list command, perhaps?
It's not related to /list, it *is* the /list command.

Posted: Sun Jul 18, 2004 10:30 pm
by Magus
Woohoo! First post is a stupid question! :oops:

Thanks, codemastr. :)

Posted: Sun Jul 18, 2004 11:55 pm
by w00t
So eventually the core wont HAVE commands? They'll all be modules?

Posted: Mon Jul 19, 2004 2:09 am
by codemastr
Well, there are only like 10 commands still in the core. And many of them are because of heavy integration. But we will try to move some of them if we can.

Posted: Mon Jul 19, 2004 2:18 am
by w00t
Cool. I don't suppose you have documentation on the module API lying around..?

Posted: Mon Jul 19, 2004 2:19 am
by codemastr
The module API docs are a work-in-progress. What I've written so far is available at http://modules.unrealircd.com

Posted: Mon Jul 19, 2004 2:24 am
by w00t
ta muchley!