Hi,
Is there a way to make delay on auto-join. So example when user is connecting, server waits few seconds then proceeds to auto join force?
Regards
auto-join delay
Re: auto-join delay
currently, no there is not. However feature requests can be make on the bug tracker.
http://bugs.unrealircd.org/main_page.php
http://bugs.unrealircd.org/main_page.php
Configuration - https://www.unrealircd.org/docs/Configuration
FAQ - https://www.unrealircd.org/docs/FAQ
FAQ - https://www.unrealircd.org/docs/FAQ
Re: auto-join delay
Custom module m_delayjoin.c by mr Stealth
https://bitbucket.org/stealth/unreal32/ ... elayjoin.c
/*
* ==================================================================
* Module: m_delayjoin.c
* Author: Stealth <[email protected]>
* Version: 2.0.1
* License: No warranty - use at your own risk.
* Description: Requires clients to be connected for a certain amount
* of time before allowing them to join any channels.
* ==================================================================
*/
https://bitbucket.org/stealth/unreal32/ ... elayjoin.c
/*
* ==================================================================
* Module: m_delayjoin.c
* Author: Stealth <[email protected]>
* Version: 2.0.1
* License: No warranty - use at your own risk.
* Description: Requires clients to be connected for a certain amount
* of time before allowing them to join any channels.
* ==================================================================
*/