[info] tkl_inport / tkl_export & Unreal 3.2.1

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Beer
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Joined: Mon Aug 02, 2004 12:26 pm
Location: Cherepovets, Russia NW
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[info] tkl_inport / tkl_export & Unreal 3.2.1

Post by Beer » Mon Aug 02, 2004 12:52 pm

After upgrade Unreal 3.2 -> 3.2.1 and recompiled all modules - tkl_import and tkl_export not work (v.1.4).

1. not loaded
2. after command /tklexport or /tklimport server is full down...
:(

os: FreeBSD and Slackware

AngryWolf
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Joined: Sat Mar 06, 2004 10:53 am
Location: Hungary
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Post by AngryWolf » Tue Aug 03, 2004 8:18 am

Not sure which is the best place to report bugs of Certus' modules. In m_tkl_export.c, if all the Mod_* functions could return MOD_SUCCESS, this crash bug would go away with some compile-time warning messages and a run-time error message ("error loading module tklexport") as well. (Returning MOD_SUCCESS is especially required in Mod_Load. If that returns an other value, UnrealIRCd will unload the module, and because Certus hasn't used CommandAdd to add a new command, Unreal believes /tklexport is still present, that's why it crashes.)

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