Connection Throttling

These are old archives. They are kept for historic purposes only.
Post Reply

Connection Throttling

Post by pnp » Tue Aug 10, 2004 6:26 pm

Ok, I'll try to make myself clear; Is there the possibility to delay (or throttle) unique connections to Unreal? There is the throttle block that throttles repeatetive connections from the same IP, but I want to throttle unique incomming connections, so I don't get high spikes in bandwidth and process usage. I've been flooded twice (and null routed) now due to excessive connections to my IRCd.

On a different note, is there a ban version list maintained like the spamfilter list for things like xdcc catcher, irc ork, war bots/scripts, infected clients?

Posts: 1136
Joined: Thu Mar 25, 2004 3:31 am
Location: Nowra, Australia

Post by w00t » Wed Aug 11, 2004 2:29 am

Not sure as to the throttling, but see: ... rsionblock
-ChatSpike IRC Network []
-Denora Stats []
-Omerta []


Post by Ron2K » Wed Aug 11, 2004 6:09 am

Vanilla UnrealIRCd doesn't have this. This discussion should be continued further in the Modules section, because there could be something there (and if not, someone could be persuaded to write something - and no, that someone isn't me, I know nothing about coding).

Post Reply