Compiling Modules on Windows

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Stealth
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Compiling Modules on Windows

Post by Stealth » Sat Dec 29, 2012 12:21 am

In order to compile modules on Windows, you need to first compile Unreal. Once Unreal is compiled, modules are as easy to compile and use as they are on *NIX. For instructions compiling Unreal and modules on Windows, you can find instructions either in the Unreal source download (doc/compiling_win32.txt), or by following the instructions located in my FAQ.

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