Auto channel make when server started
Posted: Tue Feb 05, 2013 6:02 pm
is their a way to make 2 channels when the server is started
like
#chat-away
and
#chat-private
and for the #chat-private to have it set to have a password so i don't have to keep doing it every time i start the server up i have seen it in another IRCd server
this is how they have got it don't know if this can be done with unreal
[Channel]
# Pre-defined channels can be configured in [Channel] sections.
# Such channels are created by the server when starting up and even
# persist when there are no more members left.
# Persistent channels are marked with the mode 'P', which can be set
# and unset by IRC operators like other modes on the fly.
# There may be more than one [Channel] block, one for each channel.
# Name of the channel
;Name = #TheName
# Topic for this channel
;Topic = a great topic
# Initial channel modes
;Modes = tnk
# initial channel password (mode k)
;Key = Secret
# maximum users per channel (mode l)
;MaxUsers = 23
like
#chat-away
and
#chat-private
and for the #chat-private to have it set to have a password so i don't have to keep doing it every time i start the server up i have seen it in another IRCd server
this is how they have got it don't know if this can be done with unreal
[Channel]
# Pre-defined channels can be configured in [Channel] sections.
# Such channels are created by the server when starting up and even
# persist when there are no more members left.
# Persistent channels are marked with the mode 'P', which can be set
# and unset by IRC operators like other modes on the fly.
# There may be more than one [Channel] block, one for each channel.
# Name of the channel
;Name = #TheName
# Topic for this channel
;Topic = a great topic
# Initial channel modes
;Modes = tnk
# initial channel password (mode k)
;Key = Secret
# maximum users per channel (mode l)
;MaxUsers = 23