Auto channel make when server started

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light-angel
Posts: 1
Joined: Tue Feb 05, 2013 5:53 pm

Auto channel make when server started

Post by light-angel » Tue Feb 05, 2013 6:02 pm

is their a way to make 2 channels when the server is started

like

#chat-away

and

#chat-private

and for the #chat-private to have it set to have a password so i don't have to keep doing it every time i start the server up i have seen it in another IRCd server

this is how they have got it don't know if this can be done with unreal

[Channel]
# Pre-defined channels can be configured in [Channel] sections.
# Such channels are created by the server when starting up and even
# persist when there are no more members left.
# Persistent channels are marked with the mode 'P', which can be set
# and unset by IRC operators like other modes on the fly.
# There may be more than one [Channel] block, one for each channel.
# Name of the channel
;Name = #TheName
# Topic for this channel
;Topic = a great topic
# Initial channel modes
;Modes = tnk
# initial channel password (mode k)
;Key = Secret
# maximum users per channel (mode l)
;MaxUsers = 23

cards
Posts: 85
Joined: Sat Jun 12, 2004 5:04 am

Re: Auto channel make when server started

Post by cards » Sun Feb 10, 2013 9:26 pm

Unreal does not support this. It destroys the channel when the last user leaves. You could however use services such as anope to do this. Simply register the channels with services, then park a bot in the channel.
NetAdmin
irc.420-HighTimes.com

katsklaw
Official supporter
Posts: 1114
Joined: Sun Apr 18, 2004 5:06 pm

Re: Auto channel make when server started

Post by katsklaw » Mon Feb 11, 2013 12:57 am

Unreal doesn't have persistent channels. However, it has been requested as a feature in future versions.

MightyWings
Posts: 20
Joined: Fri Feb 26, 2010 12:06 pm
Location: Portadown, Northern Ireland
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Re: Auto channel make when server started

Post by MightyWings » Fri Feb 15, 2013 6:49 pm

I'm not sure if its still in Unreal3.2.10, but there is the official channels block, which will make sure a channel and its topic are "sticky".
http://www.unrealircd.com/files/docs/un ... alchannels
MightyWings

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