Another nasty problem
Moderator: Supporters
Another nasty problem
On 2 servers I visit I get FREQUENT ping timeouts. Both servers run Unreal 3.2.3. Now I think it's someting to do with my home network because when I go up to my house in Maine the problem goes away. I have a Linksys router with a NAT at home in CT where I have the problem. If I connect to another network, like Undernet I have no issues. What could this be?
Fixed it by changing the client pingfreq from the default of 90 to 70.Suchiara wrote:same was for me. here are available solutions:
a) change pingfreq to a value between 180-400 in your client class
b) don't use mirc, use something other, like x-chat
c) in mirc 'remote' you can add this:
on 1:CONNECT: { .timer 0 30 /.RAW PONG : $+ $server }
good luck.
quite interesting.. could you tell me please:
1. is your server ssl or non-ssl?
2. what values are there in your client class? (maxclients, sendq, recvq)
3. is your unreal version compiled for more than 1024 file descriptors? or maybe less?
It seems I can't get rid of the problem in such way. Thanks
1. is your server ssl or non-ssl?
2. what values are there in your client class? (maxclients, sendq, recvq)
3. is your unreal version compiled for more than 1024 file descriptors? or maybe less?
It seems I can't get rid of the problem in such way. Thanks
PM me your server addy and i'll come look at it.Suchiara wrote:quite interesting.. could you tell me please:
1. is your server ssl or non-ssl?
2. what values are there in your client class? (maxclients, sendq, recvq)
3. is your unreal version compiled for more than 1024 file descriptors? or maybe less?
It seems I can't get rid of the problem in such way. Thanks