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How to stop the server showing IP at the start of connecting

Posted: Tue Feb 06, 2007 10:58 pm
by OpEn
Dear Helpers,
My server somehow showing the server's IP at the first line of connecting instead of the server's name.
I log on as /server , but somehow it changes the server's name to IP address instead when it is connecting.
[00:00:00] * Connecting to 11.222.333.44 (6667)
[00:00:00] *** Looking up your hostname...
Where as other servers when i connect to theirs it shows server's name not IP address like mind.
[00:00:00] * Connecting to (6667)
[00:00:00] *** Looking up your hostname...
Could you please give me advice and tell me how to fix it.
Thank you so much in advance.

Posted: Wed Feb 07, 2007 12:34 am
by Stealth
That has nothing to do with Unreal, it is all to do with your client.

I don't know why mIRC displays the server name sometimes, and the IP other times. It is possible servers which are on a Round Robin DNS display the server name, and DNS names pointing directly to 1 IP it displays the IP.

I connect to 3 networks, 2 of which I connect to a specific server. The 2 that I connect to a specific server with, it displays the IP I am connecting to. The 3rd network I connect to the main DNS name, and it displays the server name when it receives more than 1 IP.

Moved topic to Off Topic for further discussion.

Posted: Wed Feb 07, 2007 1:12 pm
by Jobe1986
Using mIRC 6.21 when i connect to a specific server by host name it doesnt display the IP for me. The same with the round robbin DNS's i use as well. Only time i see it connect by IP is when the first time it tries to connect fails and it then tries again using the IP that the host resolved to.

Posted: Thu Feb 22, 2007 8:34 pm
by craftsman
register a domain..

Posted: Sat Feb 24, 2007 11:14 am
by OpEn
I just found out its to do with mIRC client .
I did "File" then "Recent Servers" then "Clear History".
and i put in address over again. then no more IP showing at start up of connection.

Thank You so much for those who responded to my question.

Thats one answer that i know of, maybe there are more answers to that
as you guys said above.