Add static channels to Unreal

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RainbowReach
Posts: 1
Joined: Fri Aug 29, 2014 7:47 am

Add static channels to Unreal

Post by RainbowReach » Fri Aug 29, 2014 8:39 am

If you look at the docs for Unreal there is a optional block you can add to the unreal.conf to make it create static (official) channels.. I added this to my v 3.2,10.2 and when i rehashed it and checked there were indeed channels in the /list which i had added to the config :-) even though there were "0" users in them.. This might be a handy thing to use and it is real simple to do..
Have fun
RR
Wizard IRC Network
irc.wizard-network.com


4.34 - Official Channels Block OPTIONAL

Syntax:

Code: Select all

official-channels {
	"#channel" { topic "The default topic"; };
};
Official channels are shown in /list even if no users are in the channel. The topic is optional and is only shown in /list if it has 0 users.

Example:

Code: Select all

official-channels {
	"#Help" { topic "The official help channel, if nobody is present type /helpop helpme"; };
	"#Home";
	"#Main" { topic "The main channel"; };
};

katsklaw
Official supporter
Posts: 1114
Joined: Sun Apr 18, 2004 5:06 pm

Re: Add static channels to Unreal

Post by katsklaw » Tue Sep 09, 2014 12:34 pm

Moved to Off Topic, this is more a "how-to/feature explanation" than a question about 3.2 modules.

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