I:line Conf

These are old archives. They are kept for historic purposes only.
Post Reply
otello
Posts: 3
Joined: Sat Jul 23, 2005 12:20 pm

I:line Conf

Post by otello »

I`ve a problem , with users connecting with dial up connection , as you know dialup Ip`s changes ervery time when you connect and disconnect
Genneraly I allow 3 users per IP , from some DLS IPs 15 users , so
how can allow 15 users from dialup IP not changing I:line conf every time when they connect with new IP address , I`ve tried to use password but it doesn`t work myebe I can use identd ? please help
Mr_Smoke
Posts: 4
Joined: Sat Jul 23, 2005 11:48 pm

Post by Mr_Smoke »

I'll try to see if I understood you : you want to allow 3 users per IP for dialup, and 15 users per IP for DSL, is that right ?

There is nothing that makes a dialup connection different from a DSL connection, from the IP point-of-view.
What you *can* do is try to identify the subnets used for dialup and those used for DSL, and issue the proper I:lines accordingly ... but you'll only want to do that for a couple of ISP's or so, or you'll spend an enormous amount of time filling in lots of I:lines.

All in all, I don't think you're looking at your problem from the right angle.

Cheers,
Mr_Smoke
otello
Posts: 3
Joined: Sat Jul 23, 2005 12:20 pm

Post by otello »

This is general 3 users per IP

allow {
ip *@*;
hostname *@*;
class clients;
maxperip 3;
};

This is For DSL

allow {
ip *@1.2.3.4;
hostname *@*all.com;
class clients;
maxperip 50;
};

Example I`ve two users with the same ISP dial up IP

I want to give one of them access for 10 users per IP

but I don`t want to give that access to another dial up user


I need to creat allow block for some Dial up IPs for 10 users per Ip
I`ve tried to use idents and password

like this

allow {
ip *new*@*;
hostname *new*@*;
class clients;
password "123456";
maxperip 10;
};
but it doesn`t work
Dukat
Posts: 1083
Joined: Tue Mar 16, 2004 5:44 pm
Location: Switzerland

Post by Dukat »

You should read the docs about allow blocks - it's not that hard...
http://www.vulnscan.org/UnrealIRCd/unre ... allowblock
If you don't make mistakes, you aren't really trying.
- Coleman Hawkins
Post Reply