Compiling with debug mode on
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Simon468
Compiling with debug mode on
I have been trying to compile an UnrealIRCd 3.2.3 server with debug mode enabled. I have set DEBUGMODE and DEBUG to defined in config.h and remade in both a Linux build and a windows build. Both servers work fine but do not output any logging. I have set the debug level to 10 which should give me "insane amounts" of logging. For some reason all that ever happens is that it creates the log file but then only puts in a single line that describes things such as the level of logging. Please let me know if there is some trick that I am missing.
Isn't there a third const starting with 'e' or something? I noticed that with it defined Unreal sent a notice about experimental server software, so maybe that's it.
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