Unreal 3.2 Released!

News about the UnrealIRCd project, including release announcements
Solutech
Posts: 296
Joined: Thu Mar 18, 2004 11:38 pm

Post by Solutech »

I concur . Im new to the ircd scene but after taking the time out to set it up properly I find its gr8 to work with and my users find it a pleasure to use. Congrats all round on a very fine bit of programming . Heres to your new and crazy ideas . I await them with great anticipation .
Draegonis
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Post by Draegonis »

Due to the main site being down, I can't read the docs or test this myself, so sorry about that.
I'm just wondering if there's an option in the Windows installer to enable/disabled +q/a prefixes in the nick list?
_zero
Posts: 9
Joined: Fri Apr 16, 2004 11:00 pm

Post by _zero »

the docs arent part of the main site, you can access them via http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
Draegonis
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Post by Draegonis »

_zero wrote:the docs arent part of the main site, you can access them via http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
However, those docs don't answer my question. ;)

PS: Best FAQ entry. Ever. -> http://www.vulnscan.org/UnrealIrcd/faq/#32
jewles
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To Draegonis

Post by jewles »

To Draegonis: Dude... First the major #1 problem I have is you are posting on the releases topic instead of Unreal3.2 Support like a good little boy or girl or misc.... anywho.... To answer your question.... There is no option for disabling PREFIX_AQ during installation... The answer lies with recompiling without it.
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AngryWolf
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Post by AngryWolf »

Draegonis wrote:PS: Best FAQ entry. Ever. -> http://www.vulnscan.org/UnrealIrcd/faq/#32
Oh, yes, it's clear and touches the spot. :) It's good as is.
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