Is the unreal server linking protocol documented anywhere? I'm trying to write a program that requires access to a few services commands and creates fake users on the network.
Heh, why bother creating a network for only 5 humans and 3 bots? A few channels on another network should be just fine for you, unless you starve to have the powers of an oper.
Computers are machines that cause trouble you wouldn't normally have if you wouldn't have a computer.
With something you begins, later goes catching users. It would be a dream for me to have here in Cuba more than two servers. I only have one and with to many users!! :S
Grunt wrote:Heh, why bother creating a network for only 5 humans and 3 bots? A few channels on another network should be just fine for you, unless you starve to have the powers of an oper.
Or unless you're like me and your server runs on a private network.