I'm using unrealircd, and I know that by default there is a delay between messages in order to prevent floods.
I wonder why this delay doesn't appears on my Unreal3.2.3 (sorry, I will upgrade )...
There is an example of flood with timestamp :
This client belong to the "clients" class which has the following settings :23:00:18 <nicolas798|2099m0> ...
23:00:19 <nicolas798|2099m0> ...
23:00:19 <nicolas798|2099m0> ...
23:00:19 <nicolas798|2099m0> ...
23:00:19 <nicolas798|2099m0> ...
23:00:19 <nicolas798|2099m0> ...
23:00:19 <nicolas798|2099m0> ...
23:00:20 <nicolas798|2099m0> ...
23:00:20 <nicolas798|2099m0> ...
23:00:20 <nicolas798|2099m0> ...
23:00:20 <nicolas798|2099m0> ...
23:00:20 <nicolas798|2099m0> ...
Code: Select all
class clients
{
pingfreq 90;
maxclients 16384;
sendq 1500000;
recvq 30000;
};
Thanks you in advance for your answers