[09:29] -atomiku.hopto.org- *** Notice -- Maximum connections: 10 (10 clients)
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[09:29] -atomiku.hopto.org- *** Notice -- Maximum connections: 20 (20 clients)
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[09:29] -atomiku.hopto.org- *** Notice -- Maximum connections: 30 (30 clients)
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[09:30] -atomiku.hopto.org- select atomiku.hopto.org[*]:No buffer space available
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[09:30] -atomiku.hopto.org- select atomiku.hopto.org[*]:No buffer space available
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[09:30] -atomiku.hopto.org- select atomiku.hopto.org[*]:No buffer space available
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[09:30] -atomiku.hopto.org- select atomiku.hopto.org[*]:No buffer space available
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[09:30] -atomiku.hopto.org- select atomiku.hopto.org[*]:No buffer space available
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[09:30] -atomiku.hopto.org- select atomiku.hopto.org[*]:No buffer space available
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[09:30] -atomiku.hopto.org- *** Notice -- Aieeeee!!! Restarting server... too many select errors
And then, the server restarted. I tried changing TcpNumConnections to 1000 in the registry (Yes, I did restart afterwards) but this still happens.
I know it was because of loads of bots connecting. What can I do?
I know it will probably helps someone out there to help you so can you give us some versions like which version of UnrealIRCd and which operating system and version.
the last time i saw a case like this, was in dutch and syzop answered it saying its not unrealircds problem, which i quiet blieve myself, as mirc gets the same error msg and its normally coz the ram is all used up or blocked off.
are u running any thing else besides unreal on it? like mirc (or any other program that can use ram to store data)
i spend 4 hrs a day gaming and 14hrs on irc, for 5days a week, im not an addict
1. Click Start
2. Click Run
3. Type msinfo32.exe
4. Click OK
5. Wait
6. Wait
7. Check down where it says on the right hand side "Available Physical Memory"
Which makes me ask on my own home computer why out of 512MB i only have 89.25MB free?
Ahh, well. It is possible that there might have been insufficent physical ram, but I know for SURE that there was plenty of free memory on the virtual ram/page file. That should be okay should it?
And if its not, I guess I'll need some sort of program to reserve enough physical ram for unreal. (Which I guess can be done... I might google it later)
As far as i am aware Unreal requires physical memory because of the number of reads and writes it does all the time and due to the nature of the data it holds. So your best bet is to sort something out to reserve more physical memory for Unreal.
Just a reply back, I am using unrealircd on windows XP SP2, it is set as a service and only takes up about 6megs of mem. Finding out how much mem is uses , simply right click on the taskbar, Select Taskmanager, click on the processes tab and that will tell you what unrealircd is using for mem.
Click on the performance tab and see what total memory is being used. That should give you and idea.
Spectre wrote:Just a reply back, I am using unrealircd on windows XP SP2, it is set as a service and only takes up about 6megs of mem. Finding out how much mem is uses , simply right click on the taskbar, Select Taskmanager, click on the processes tab and that will tell you what unrealircd is using for mem.
Click on the performance tab and see what total memory is being used. That should give you and idea.
Hope this helps
How do I set unrealirc to run as a service? I have a feeling this may solve the problem. Dunno why though. I'd rather have it running as a service anyway.