Ok So I know what you're thinking right: "I've seent his 10 million times"
Whatever sure you have, but I've not found an answer to my question.
I am working on a bot in miRC script that will have many purposes. Firstly, besides my curiousity I am intrested in how to make it so this bot has a uline.
I know "pointless right"? Not to me, I am just curious and like to try different things out.
Can someone explain how to do this, without linking me to the other topics I have read on this.
I have this is my unreal config file... for example:::
link services.127.0.0.1.org
{
username *;
hostname 127.0.0.1;
bind-ip *;
port 6667;
hub *;
password-connect "password";
password-receive "password";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
ssl;
zip;
};
};
link g.127.0.0.1.org
{
username *;
hostname 127.0.0.1;
bind-ip *;
port 6667;
hub *;
password-connect "password";
password-receive "password";
class clients;
options {
autoconnect;
ssl;
zip;
};
};
I would appreciate the help.
Ulines
Moderator: Supporters
Yeah the m_uline doesn't exactly work. I have it in my modules foulder, added the "loadmodule line" so it now :::
loadmodule "commands.dll";
loadmodule "cloak.dll";
loadmodule "m_uline.dll";
now when I try to run unreal:::
* Loading IRCd configuration ..
* unrealircd.conf:42: loadmodule m_uline.dll: failed to load
[error] IRCd configuration failed to load
Why? I have it as the correct name.... and is in the same spot as commands.dll, cload.dll
Any ideas?
I'd rather hardcode it into the bot to act as a server but I don't exactly understand how I would start doing this.. please explain. (going to use mirc script)
Here is what I think you meant: 1) Use sockets in mirc script to make a "irc server"
Then add the server as having a uline in the unreal config file.
Am I correct?
I will start working on this, but can you tell me if you have done this, is it hard?
loadmodule "commands.dll";
loadmodule "cloak.dll";
loadmodule "m_uline.dll";
now when I try to run unreal:::
* Loading IRCd configuration ..
* unrealircd.conf:42: loadmodule m_uline.dll: failed to load
[error] IRCd configuration failed to load
Why? I have it as the correct name.... and is in the same spot as commands.dll, cload.dll
Any ideas?
I'd rather hardcode it into the bot to act as a server but I don't exactly understand how I would start doing this.. please explain. (going to use mirc script)
Here is what I think you meant: 1) Use sockets in mirc script to make a "irc server"
Then add the server as having a uline in the unreal config file.
Am I correct?
I will start working on this, but can you tell me if you have done this, is it hard?
I've heard of people doing it but as far as i know scripting mIRC to connect as a server certainly isnt easy.
For a start, mIRC is designed to connect as a user not a server which adds a hurdle towards your effort.
Also you will need to get to know the server to server protocol pretty well too. You can find a fair bit of detail about it at http://www.vulnscan.org/UnrealIRCd/serverprotocol.html
As for why m_uline didnt load i cant help you as i dont have much experiance with modules but im sure someone else will be able to.
For a start, mIRC is designed to connect as a user not a server which adds a hurdle towards your effort.
Also you will need to get to know the server to server protocol pretty well too. You can find a fair bit of detail about it at http://www.vulnscan.org/UnrealIRCd/serverprotocol.html
As for why m_uline didnt load i cant help you as i dont have much experiance with modules but im sure someone else will be able to.
i did the same for testing, i linked mIRC as server with Unreal.
It works great, i used this script (german) http://www.mircboard.de/viewtopic.php?t=4127
And to uline it just write into the unrealirc.conf:
ulines {
server.name.org;
}
thats all
It works great, i used this script (german) http://www.mircboard.de/viewtopic.php?t=4127
And to uline it just write into the unrealirc.conf:
ulines {
server.name.org;
}
thats all