Modules For 3.2.7

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T-rexke
Posts: 147
Joined: Sat Mar 18, 2006 4:37 pm

Modules For 3.2.7

Post by T-rexke »

hey can you guys recompile these 2 modules for the 3.2.7 version?

operjoin.dll
netadmins.dll

i would do it myself but it doesnt work with Visual Studio 2005 :( so
Stealth
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Post by Stealth »

T-rexke
Posts: 147
Joined: Sat Mar 18, 2006 4:37 pm

Post by T-rexke »

i got them from there but it isn't working it says that it needs to recompile

Code: Select all

 -xxx.xxx.xx- *** Notice -- unrealircd.conf:45: loadmodule modules/netadmins.dll: failed to load: Module was compiled for 'Unreal3.2.6/NOSPF', we were configured for 'Unreal3.2.7/NOSPF'. SOLUTION: Recompile the module(s).
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Code: Select all

 -xxx.xxx.xx- *** Notice -- unrealircd.conf:46: loadmodule modules/operjoin.dll: failed to load: Module was compiled for 'Unreal3.2.6/NOSPF', we were configured for 'Unreal3.2.7/NOSPF'. SOLUTION: Recompile the module(s).
-
see what i mean?
Stealth
Head of Support
Posts: 2086
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
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Post by Stealth »

All the modules are up to date

You may need to clear your browser's cache before downloading to get a fresh copy.

Check the module checksum with md5sum or sha1sum to verify it is the current module you have downloaded. The checksum list is located at http://www.x-tab.org/modules/checksums.txt

You also did not visit the page to download the modules. Please do so.
T-rexke
Posts: 147
Joined: Sat Mar 18, 2006 4:37 pm

Post by T-rexke »

i did what you said but still not working and how to check the md5 or sha1 is there a program for it?
Stealth
Head of Support
Posts: 2086
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
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Post by Stealth »

T-rexke
Posts: 147
Joined: Sat Mar 18, 2006 4:37 pm

Post by T-rexke »

okay got a program for it but how to check it now?
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