Since the 2004-05-10 CVS build of windows, unreal supports modules. The problem is, I don't program in C, and i do not know anything about compiling to .dll. etc.
So is there anywhere i can find documentation to convert unix modules to .dll? if not, can som1 give me an easy explanation to do this?
Thanks in advance, Jo-W
unreal win32 .dll modules
-
- Head of Support
- Posts: 2085
- Joined: Tue Jun 15, 2004 8:50 pm
- Location: Chino Hills, CA, US
- Contact:
You would need MS Visual C/C++ 6.x with the SDK platform, or MS Visual C/C++ 7.x
1. Download the Unreal CVS source files and extract them.
2. Run the SDK platform for your OS.
4. Type:
nmake -f makefile.win32 custommodule MODULEFILE="module"
5. This should give u a DLL, copy the DLL to ur modules folder.
6. loadmodule module_folder\your_module.dll;
This is what codemastr said should work, although, when i tried it did not. If it doesnt work, play around with it a little
1. Download the Unreal CVS source files and extract them.
2. Run the SDK platform for your OS.
3. Go to the Unreal source directoryMSVC 6.0
start -> programs -> platform sdk blabla -> open build env. -> choose os) -> set blabla build env (debug). This will launch a DOS window.
MSVC 7.x
Start the Visual Studio .NET Command Prompt
4. Type:
nmake -f makefile.win32 custommodule MODULEFILE="module"
5. This should give u a DLL, copy the DLL to ur modules folder.
6. loadmodule module_folder\your_module.dll;
This is what codemastr said should work, although, when i tried it did not. If it doesnt work, play around with it a little