Launch of the Unreal IRCD Support and Community Site
Launch of the Unreal IRCD Support and Community Site
It all started about a month ago.... I want on somones network running unreal IRCD. I saw in there motd that they had real time channel logging service. I thought to myself... Wow, thats awsome. I wanted to find out more about this, so i joined there support channel. After a few /whois's i found there network admin(or he found me via the whois notice ). We got to talkin and i found out that this was a module for unreal ircd. He gave me the site that he got it at, and WoW! There where so many modules that i had no clue about that somone made for Unreal.
I thought that if there was a site like this, then there had to be more. I tryed searching google, but i couldn't find anything, so at that point, i went to unreal ircd's site, to see if i could find some kind of forum. I couldn't find one . I signed up on there mailing list as well.. It was somwhat active but noone knew of any other sites, and the mailing list was also hard to keep track of, so i decided to make this!
Basicly i want this site to be a central community for all unreal ircd users and developers. I want this to be a place people come for support and also a place people come to release modules or code hacks that make. If we work at this and i get the support of the Unreal IRCD team, we could make Unreal IRCD, and this site, MUCH bigger.
I thought that if there was a site like this, then there had to be more. I tryed searching google, but i couldn't find anything, so at that point, i went to unreal ircd's site, to see if i could find some kind of forum. I couldn't find one . I signed up on there mailing list as well.. It was somwhat active but noone knew of any other sites, and the mailing list was also hard to keep track of, so i decided to make this!
Basicly i want this site to be a central community for all unreal ircd users and developers. I want this to be a place people come for support and also a place people come to release modules or code hacks that make. If we work at this and i get the support of the Unreal IRCD team, we could make Unreal IRCD, and this site, MUCH bigger.
I'm very interested in such proposals. As far as I'm not too optimistic, this will help people using UnrealIRCd a lot, however I'm not sure what the UnrealIRCd Team think of it. I wish you to have a good luck, but also suggest you to expect a refusal a little bit. In all cases this site is always fine at least for an unofficial UnrealIRCd community forum, so keep it up!
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- Former UnrealIRCd head coder
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No, I made the changes myself. Basically, we don't want a bug report forum here because it just makes things more difficult since it means we have to regularly check here and bugs.unrealircd.org also, since 3.2 is out of beta, 3.1.x is being phased out. Really, the entire 3.1.x section should be gone (we don't support 3.1.x any longer) but I figured I'd keep it around in case users feel like helping other people with 3.1.x problems.
-- codemastr
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Yes i agree with codemastr.
There are a lot of ppl out there still using the older version of unreal.
As the new version of unreal i so much more userfriendly, and difrent than the old version, there is a lot of new things to learn ever day.
Even for ppl that are still using old version's.
There are a lot of ppl out there still using the older version of unreal.
As the new version of unreal i so much more userfriendly, and difrent than the old version, there is a lot of new things to learn ever day.
Even for ppl that are still using old version's.
Let me think about it
woops.. I accidently deleted a post from someone here... asking for an url of where DeMiNe0 talked about, sorry ;P.
My reply:
I don't think such a site was created, nor do I see any need for it... we don't support code changes, the modules are now listed on the unrealircd.com website, and (as you can see) a forum now exists ;p.
The post was very old (6 months), so things have kinda improved/changed since then ;).
My reply:
I don't think such a site was created, nor do I see any need for it... we don't support code changes, the modules are now listed on the unrealircd.com website, and (as you can see) a forum now exists ;p.
The post was very old (6 months), so things have kinda improved/changed since then ;).
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suggested new command
hello... is possible add new command tio disabled /map and other info to prevent display any information for links network ??? or display only admin . this to prevent the ddos or any other dangerous abuse for user stupid.
tank for patience... my english is not good.
maver (florence-italy)
bye
tank for patience... my english is not good.
maver (florence-italy)
bye
Hi Maver,
First, this is really the wrong place to ask. Try the "Unreal Support" section, or better still, go to bugs.unrealircd.org and ask there.
Secondly, it has already been thought of and discarded, as the information in /map and /links can be gotten from elsewhere
If you could provide us with some information on your DoS problems, someone may be able to help.
First, this is really the wrong place to ask. Try the "Unreal Support" section, or better still, go to bugs.unrealircd.org and ask there.
Secondly, it has already been thought of and discarded, as the information in /map and /links can be gotten from elsewhere
If you could provide us with some information on your DoS problems, someone may be able to help.
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