Win32 Unreal 3.2.1 modules.... er, what are they?

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Magus
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Joined: Sun Jul 18, 2004 7:59 am

Win32 Unreal 3.2.1 modules.... er, what are they?

Post by Magus »

For the Windows 3.2.1 release, is there any sort of documentation regarding the included modules? The filenames make most of their purposes easily guessable, but not neccessarily any fun details.

For example, m_list.dll. Is this related to the /list command, perhaps?

My apologies if I've overlooked the docs, and thanks for any help. :)

-Magus
codemastr
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Post by codemastr »

For example, m_list.dll. Is this related to the /list command, perhaps?
It's not related to /list, it *is* the /list command.
-- codemastr
Magus
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Post by Magus »

Woohoo! First post is a stupid question! :oops:

Thanks, codemastr. :)
w00t
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Post by w00t »

So eventually the core wont HAVE commands? They'll all be modules?
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codemastr
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Post by codemastr »

Well, there are only like 10 commands still in the core. And many of them are because of heavy integration. But we will try to move some of them if we can.
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w00t
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Post by w00t »

Cool. I don't suppose you have documentation on the module API lying around..?
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codemastr
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Post by codemastr »

The module API docs are a work-in-progress. What I've written so far is available at http://modules.unrealircd.com
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w00t
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Post by w00t »

ta muchley!
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