The first three haven't been updated since 2006/2007, so we had to remove them in 3.2.10-rc1. Users are running into problems due to these translations being so much out of date. Most likely these will have to be done from scratch. The German translation was last updated in 2010 so could still be made up to date with considerable less work.
If you want to translate the documentation, AND you have sufficient time available (important!), then contact firstname.lastname@example.org.
People who speak your language will greatly appreciate your work, but don't underestimate the number of hours the initial translation will take!
Also, be sure to also read the instructions below (copy of doc/translations.txt):
PS: If you want to translate to a 'new' language, then the same rules apply.
Code: Select all
==[ Translations ]============================================================ Starting with the release of Unreal 3.2 we have begun accepting translated documentation files. For now, only translations of unreal32docs.html and example.conf are accepted. Other stuff might be translated later, but this will probably be postponed to 3.3 (numerics/ircd text/help.conf/etc). There a few requirements however: - When you submit your translation it should be a translation of the very latest doc... So be sure to translate the cvs version of unreal32docs.html (www.vulnscan.org/UnrealIrcd/unreal32docs.html). - Of course the translation should be correct.. So also 'technically', it's therefore recommended that have some real experience with Unreal ;) - If you are accepted and start working on it, it would be nice if you could put your docs-in-progress online somewhere so we can see how progress is going a bit. - You should use a proper HTML editor, this especially excludes Microsoft Word and Frontpage since it enlarges the .html file by (at least) 30%. Don't worry, there are enough free&simple html editors out there that work perfectly fine, you won't need to be an HTML expert at all! - Someone, usually the person who translated it, needs to be willing to actively maintain the docs. This is very important! If docs are out of date (out-of-synch) there will be confusion among users. Translators will receive once a week (and right before every release) all changes that were made in unreal32docs.html. Then the translator should update his/her doc and send it in (or commit it via cvs). Count on an average of 15 minutes a week (it varies). Now, we should tell you that the first-time translation of unreal32docs.html is a LOT of work.. probably 20 hours or so. After that, the weekly updates take really just 5, 10, 15 minutes a week, which is pretty much "no time". Now why would you translate at all? Well, by translating UnrealIRCd documentation you will help out your fellow citizens and/or other people of that language, you will make Unreal a bit more 'internationalized', and it's a worthwile contribution to the UnrealIRCd project. Upon successful completion you will also receive an @unrealircd.org forwarder email address, and of course your name will be in the docs. If you want to start translating a document, please send an email to email@example.com and mention the language you are willing to translate to.. You will then receive an email back saying you can go ahead (or not). This is mainly to avoid multiple persons working on the same translation. ==============================================================================