(subject posted on anope forum too)
Hello there,
I've a trouble I can't really understand, and I don't know if it comes from Anope (1.8.7) or Unreal (3.2.10). I had the same trouble when I was using Unreal 3.2.9.
My network is made with 2 Unreal (same version, no time offset) and Anope.
When an user take a registered nick (RNICK) and doesn't identify himself, he's forced to have another nick (GuestXXXX) after 20s (setting is "kill quick"). But it seems to work on only one of my server (the one where the user is connected), on the other there's no change, I always see RNICK. But he doesn't do anything
And when the renamed user speaks, he's killed (nick collision with the old nick).
After this kill, RNICK is always here, only on the second server.
Anyone of you have any idea about this trouble ?
Trouble when user is forced to change his nick
Re: Trouble when user is forced to change his nick
This issue was addressed and the proper fix given on the Anope forum.
Fix your ulines.
Fix your ulines.
Configuration - https://www.unrealircd.org/docs/Configuration
FAQ - https://www.unrealircd.org/docs/FAQ
FAQ - https://www.unrealircd.org/docs/FAQ
[Solved] Trouble when user is forced to change his nick
Ok, replyed on anope forum, the trouble came from settings on my unrealircds : I'd both set::anti-flood::nick-flood and cmdflood::nick
And without cmdflood::nick, everything is ok.
And without cmdflood::nick, everything is ok.
Re: Trouble when user is forced to change his nick
which module requires cmdflood::nick as it's not part of the core unless it's another undocumented feature I've never heard of.
thanks
thanks
Configuration - https://www.unrealircd.org/docs/Configuration
FAQ - https://www.unrealircd.org/docs/FAQ
FAQ - https://www.unrealircd.org/docs/FAQ