Hey
I am working on a challenge response module and I got some questions on how to continue my development
I registered new commands by using the AddCommand function
I used HOOKTYPE_PRE_LOCAL_CONNECT to send the command
The command sent to the client but the server is continue to perform the other commands and let him in the server, I want the server wait for a user answer.
I want the user to be hang on there until he answers the challenge, if the answer is wrong it disconnects the user ofc.
I want to limit the hang on up to 2 minutes how should I do it right?
I tryed to use a loop inside the command but its not show the command first.
If someone could help me and tell me how may I do it right
I couldnt find enough documentations on how to write modules, I tryed to look on 3rd party modules but still I feel something missing there.
Thanks for everyone who willing to help
challenge response module
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Re: challenge response module
Check out f_auth from here http://www.wrongway.org/?unrealmodules
The author of that module determined the best way to hold a user in an unauthenticated state until a reply was received.
The author of that module determined the best way to hold a user in an unauthenticated state until a reply was received.