[REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd

These are old archives. They are kept for historic purposes only.

Moderators: Gottem, Supporters

Post Reply
PeGaSuS
Official supporter
Posts: 96
Joined: Tue Jun 27, 2017 4:42 pm
Contact:

[REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd

Post by PeGaSuS »

Well, I found this module quite interesting. All the things are documented here: https://wiki.inspircd.org/Modules/2.0/ojoin
I guess that would be a cool feature. The only thing to tweak also, would be if the IRCop was already in the channel(s), would be if they get the ! prefix or make them cycle the channel, in order to have it?
Any thoughts about this?
IRC Network: PTirc - GitHub: TehPeGaSuS - Help and support: #unreal-support
Gottem
UnrealIRCd coder
Posts: 192
Joined: Fri Aug 19, 2016 5:26 pm
Location: NL

Re: [REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd

Post by Gottem »

Hmmm, why not use umode +q? It's settable by opers who have the override:kick:nokick privilege (and U:Lines) and does the exact same thing but for all channels. It also doesn't screw up bouncers because setting chans to autojoin will still use /JOIN and not /OJOIN for those. ;]

Also, the ! prefix is non-standard and is not supported by Unreal afaik. There are no APIs to add such "list" modes (+vhoaq are the others) as of yet.
If you like my modules, pls consider donating (credit card or iDEAL, use the custom job fee option in my shop) ;];]
Post Reply