Unreal 6.0.0 can't link (spkifp mismatch)

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CrazyCat
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Unreal 6.0.0 can't link (spkifp mismatch)

Post by CrazyCat »

Hi there,

My servers were working well together when using unreal5.2.2

I upgraded them and now they start but can't link:

Code: Select all

link.LINK_DENIED_AUTH_FAILED error: Link with server serv1.zeolia.net@X.X.X.X denied: Authentication failed: spkifp mismatch
My link block are correct, I did ./unrealircd spkifp on each server and checked that it's ok. The spkifp are the same (the servers shares the same certificates), I can't understand what happen.

Any idea to help me ?
CrazyCat
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Location: France
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Re: Unreal 6.0.0 can't link (spkifp mismatch)

Post by CrazyCat »

Ok, found. I don't edit my previous post but prefer to answer to had visibility to this solution:
The ./unrealircd spkifp command use conf/tls/server.cert.pem and conf/tls/server.key.pem, it doesn't care of your tls settings in unrealircd.conf.

So, if you use let's encrypt, you have to copy and rename certs to have the correct signature.
Syzop
UnrealIRCd head coder
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Re: Unreal 6.0.0 can't link (spkifp mismatch)

Post by Syzop »

Just in case anyone reads this thread: UnrealIRCd 6.0.1 was released a few days later, it includes a warning about the default location being used and also prints some usage information, since you can just run ./unrealircd spkifp /path/to/cert/file
CrazyCat
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Re: Unreal 6.0.0 can't link (spkifp mismatch)

Post by CrazyCat »

Excellent idea to add the warning.
Lord255
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Re: Unreal 6.0.0 can't link (spkifp mismatch)

Post by Lord255 »

handled in https://github.com/unrealircd/unrealirc ... 5f0dad9dfd ? i guess. :)
(mark as solved?)
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