Mystery crashes, no errors

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Damon

Mystery crashes, no errors

Post by Damon »

Hi everyone, I'll try to be brief but explanatory enough at the same time.

We recently linked two servers together—a hub which has been operating flawlessly since compiled (Unreal 3.2.1) and a leaf which was compiled yesterday (also Unreal 3.2.1).

The main hub is now crashing out seemingly at random. There is no information given in the logs or to any operator online, the process is just terminating.

Is there any software package which can be installed to determine why this is being caused?

Both servers are fairly basic compiles: both are using the m_nocodes and m_privdeaf modules (both were in use prior to link on the hub). The only source modification to the Unreal 3.2.1 source code on the hub is a full path to pthread.h (which couldn't be found by the install script).

If anyone could help with trying to determine the source of these problems, that'd be great. Thanks!
Syzop
UnrealIRCd head coder
Posts: 2179
Joined: Sat Mar 06, 2004 8:57 pm
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Post by Syzop »

Hi,

bugs/crashes should be reported on http://bugs.unrealircd.org/, be sure to read the 'Main' section explaining how to report (the core/gdb/bt stuff).
If you have problems reporting the thing, you could mail me at syzop AT unrealircd DOT com, but.. bugs* is really much prefered.

On a sidenote, be sure to report your pthread mod too...
Since UnrealIRCd doesn't do threading anymore and AFAIK all threading stuff was removed a year ago or so :p.
Doing a quick look at the code, I indeed still see pthread.h stuff being used, that's a bug I think (although, most likely completely unrelated to your crash problem).

[I'll lock this topic to avoid discussion going on here instead of on bugs*]
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