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johnny
Post
by johnny »
*w*w*w*.**e*r*o*t*i*k*.*t*v.*t*r
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Syzop
- UnrealIRCd head coder
- Posts: 2117
- Joined: Sat Mar 06, 2004 8:57 pm
- Location: .nl
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Contact:
Post
by Syzop »
"*w*w*w*.**e*r*o*t*i*k*.*t*v.*t*r" is the actual text?
Well, then escape all * to \* and all . to \.
so: \*w\*w\*w\*\.\*\*e\*etc.....
makes me wonder if people actually go visit that link if they have to type it manually ;).
(on a sidenote, in next unreal there will be an additional shorter/easier method)
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johnny
Post
by johnny »
Must be, since we are getting them =)
Thanks for the regex
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Jason
- Posts: 570
- Joined: Mon Jun 14, 2004 5:09 pm
Post
by Jason »
Syzop wrote:(on a sidenote, in next unreal there will be an additional shorter/easier method)
Oh?
Like what?
You have me curious
Why the hell can't my signature be empty?
"Your message contains too few characters."
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codemastr
- Former UnrealIRCd head coder
- Posts: 811
- Joined: Sat Mar 06, 2004 8:47 pm
- Location: United States
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Contact:
Post
by codemastr »
The new version of the regexp library we use supports a "quoting" mechanism (it works like vi). So you would be able to do:
\Q*w*w*w*.**e*r*o*t*i*k*.*t*v.*t*r\E
And it would treat everything between the \Q and \E as plaintext.
-- codemastr