Good day, I was wondering does Unreal3.2.2 works with Anope-1.6.3?
My network topology for server are like this,
pixcle.hub.sg.evilchat.net (2) 100
|-services.evilchat.net (9)
|-Irc.EvilChat.Net (54) 1
| |-Shkupi.EvilChat.Net (2) 26
| `-CCPower.EvilChat.Net (22) 25
|-xxxpassloves.de.evilchat.net (26) 50
`-pixcle.sg.evilchat.net (1) 101
only users in pixcle.hub.* are able to whois and use anope services, while users from other server can't whois anope services at all. The error given when linking and using services are,
[04:14] -pixcle.sg.evilchat.net- (link) Link pixcle.hub.sg.evilchat.net -> services.evilchat.net[@82.165.252.107.41886] established
-
[04:14] -pixcle.sg.evilchat.net- *** Notice -- Cannot find server Services.EvilChat.Net (& NickServ 2 1103832894 services evilchat.net Services.EvilChat.Net 0 +oS * * :Nick Registration Service)
Is it anope's compatibility issue or something I've done wrong in my unrealircd.conf? services-server is set at "services.evilchat.net" for all the leaf servers.
If anyone knows how to correct it, please let me know. Thanks.
Unreal3.2.2 with Anope-1.6.3
Moderator: Supporters
Why would every server need a link block for services (except the hub)? Only a U-Line is required on all.x3d- wrote:does all servers has a link { } and ulines { } on ur services?
u need that added on ur config. on all servers
Josh @ irc-chat [url=irc://irc.irc-chat.net/NeoStats]#NeoStats[/url]
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I know this is probably a little slow, but if you are still having an issue with Anope and your network I have just found a possible solution to your problem.
You need to specify a server numeric for Anope in the services.conf. Without this numeric you are opening yourself up to many problems, including this.
You need to specify a server numeric for Anope in the services.conf. Without this numeric you are opening yourself up to many problems, including this.
Code: Select all
From exmaple.conf:
# Numeric [OPTIONAL]
# Many ircd identify themselves with a Numeric ID when using this option
# consult your ircds documentation before using this
#Numeric 0