Config Generator

Talk about pretty much anything here, but DO NOT USE FOR SUPPORT.

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jewles
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sha1

Post by jewles »

yeah well... no one ever believes me when md5 is involved!
w00t
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Config generators... Urgh.

Post by w00t »

Yuck... I agree. If you cant make one, dont use it.
If you cant configure, dont run an IRCd.

I'm not _that_ great (especially when it comes to linking) but I get there. 8)

With all the servers I do, I generally just modify a base config file... (They are usually all networked)

btw, I LOVE the conf file format!

also, I agree with aquanite. We need, like a conf file explorer...
I'll add it to my todo list, but im sure someone else could do it better
(you _dont_ want a VB app, and im not good enough in C yet...) :lol:
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aquanight
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Post by aquanight »

Actually, I'm trying to make one right now (using .NET). It'll consist of a class library containing the configuration parsers (which could be used in any program) and a Windows GUI interface into it. I just have to figure out how to make the explorer-like interface, but I'll cross that bridge when I get to it.

(BTW, I'm making this so as to use it as part of my .NET IRC Services program.)

The only tricky part is counting lines after you've tokenized the whole file.
jewles
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Post by jewles »

bad man BAD!!! NO CONFIG GENERATORS!!
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aquanight
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Post by aquanight »

Not a *generator*. Just an editor, so that people don't have to mess with text editors (or in lack of a text editor).

The parser is generic, nothing is "special" - it's not designed for any particular program. Plus, I'm hoping it will support several formats besides just Unreal's C-style format.
AngryWolf
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Post by AngryWolf »

To jewles: Please stop that behaviour! What you only did is totally disapproving of a thing you don't like, without an explanation or something. Of course we know almost all the reasons, but still, that's not the proper form of discussing. Besides, you can't stop people from coding a config generator. If they want, they will do. You can give your opinions to them, but this is not the right way.
AngryWolf
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Post by AngryWolf »

To aquanight: Are you planning to add coloring support in some way in your config editor? It would be helpful, because, for example, people could immediately see if a block or directive name is valid or not.
jewles
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Post by jewles »

To AngryWolf: First off I already listed the reasons into why Unreal doesn't like Configuration Generators listed previously in this exact topic. Second I was only joking as my opinion shouldn't matter to anyone but those who are seeking my help (which, I wasn't giving... just mearly stately disaproval) but thanks for your time in tell me
Please stop that behaviour!
Which won't change.

I wrote
THERE ARE NO UNREALIRCD CONFIGURATION GENERATORS! And to speak of it is very bad. Codemastr frowns at generators because he and many others feel that if you don't have the ability to read the example.conf and release notes and produce your own file you shouldn't be trying to run an ircd. The development guys spend a lot of time writing doumentation for it not to be read! so go read!
codemastr wrote
As jewles said, we don't really like config generators. We used to have a ./makeconf, but we removed it. The reason was, it promoted stupidity. People would run ./makeconf, never look at the generated config file, and then would be totally lost when things didn't work correctly. For example, they'd have no idea why servers would undo everything ChanServ did because they had no idea what ulines were. They didn't know why nicks like NickServ/ChanServ couldn't be used by users but BotServ could (because makeconf only added some standard default qlines), etc. In the end, we found it better if people actually read and learn. That makes them better able to deal with future problems.
To aquanight Yeah I missread your orginal post :)
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AngryWolf
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Post by AngryWolf »

Whenever I joke, I always put a smiley in my messages and I never write more than one exclamation marks, so I won't look nervous. But your reply didn't have any signs showing that you are not serious, therefore it was easy to misunderstand. By the way, I know about all these things you quoted.

Edit: if you think we should continue arguing privately, then it's okay for me.
aquanight
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Post by aquanight »

AngryWolf wrote:To aquanight: Are you planning to add coloring support in some way in your config editor? It would be helpful, because, for example, people could immediately see if a block or directive name is valid or not.
As I already said, the config explorer won't be designed for any particular program. The only major errors it will report are formatting errors (such as missing ;, }, ", etc.). I suppose something akin to XML Schemas is a possibility, but don't bet your life savings on it appearing in the first release.
Julio_Bell
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hmmm, conf generator ...

Post by Julio_Bell »

Conf generator.. hmmm in this moment I have examples, forums, coffee my own fingers and few time +X

for Webadmin, sure that someone is thinking ...

and ohers ... a HTML interfase for remote administration is the best in a crossplatform environtment.

JulioBell
Jason
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Post by Jason »

The_deViL wrote:[chat@l3 Unreal3.2]$ ./unreal mkpasswd md5 test
Encrypted password is: CY9rzUYh03PK3k6DJie09g==

<?
echo md5("test");
?>
098f6bcd4621d373cade4e832627b4f6
One is HEX one is BASE64

You simply have to fix that. Convert the hex to binary somehow then Base64 the binary
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Dukat
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Post by Dukat »

My God Jason, stop reposting on all old threads!

The_deViL's problem was already solved by Yoshi.
Jason
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Post by Jason »

Sorry, I noticed that on this read through... For some reason I thought that was the end of the thread when i replied... (Geez I'm Stupid)
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Stealth
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Post by Stealth »

NO FSKING GOSH DARNED FOOKING CONFIG GENERATORS!
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