Posted: Sat Mar 26, 2005 7:20 pm
if it's possible to compile, it must be possible to send me binaries... but my friends and me couldn't compile it 
source files are on http://www.unrealircd.com .k4be wrote:if it's possible to compile, it must be possible to send me binaries... but my friends and me couldn't compile it
This depends on what distribution you have. There may be a precompiled package available, try searching through whatever means your OS provides for package management.k4be wrote:Is there any way to download binaries for linux? Unreal doesn't work under Wine.
Code: Select all
gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic -c api-command.c
gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic -c url.c
gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic -o ircd auth.o aln.o badwords.o channel.o cloak.o crule.o dbuf.o events.o fdlist.o hash.o help.o ircd.o ircsprintf.o list.o lusers.o match.o modules.o packet.o parse.o res.o res_init.o res_comp.o res_mkquery.o res_skipname.o s_auth.o s_bsd.o s_conf.o s_debug.o s_err.o s_extra.o s_kline.o s_misc.o s_numeric.o s_serv.o s_svs.o socket.o ssl.o s_user.o charsys.o scache.o send.o support.o umodes.o version.o webtv.o whowas.o zip.o cidr.o random.o extcmodes.o extbans.o md5.o api-isupport.o api-command.o url.o -lcrypt -lnsl -lz -L/usr/local/lib -lcurl -lssl -lcrypto -ldl -lssl -lcrypto -ldl -lz -lares -ldl -L/home/Unreal3.2/extras/regexp/lib -ltre
/usr/lib/gcc-lib/i486-slackware-linux/3.3.4/../../../../i486-slackware-linux/bin/ld: cannot find -lares
collect2: ld returned 1 exit status
make[1]: *** [ircd] Error 1
make[1]: Leaving directory `/home/Unreal3.2/src'
make: *** [build] Error 2
... or if you can't set it up right. Although there's documentation on how to get remote includes working (INSTALL.REMOTEINC in the Unreal3.2 root directory is your friend), so there's really no excuse for that.Dukat wrote:Just say no to remote includes if you don't want them.