Page 2 of 2
Posted: Mon Apr 26, 2004 8:49 pm
by Solutech
I concur . Im new to the ircd scene but after taking the time out to set it up properly I find its gr8 to work with and my users find it a pleasure to use. Congrats all round on a very fine bit of programming . Heres to your new and crazy ideas . I await them with great anticipation .
Posted: Tue Apr 27, 2004 7:33 pm
by Draegonis
Due to the main site being down, I can't read the docs or test this myself, so sorry about that.
I'm just wondering if there's an option in the Windows installer to enable/disabled +q/a prefixes in the nick list?
Posted: Tue Apr 27, 2004 7:47 pm
by _zero
the docs arent part of the main site, you can access them via
http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
Posted: Tue Apr 27, 2004 7:56 pm
by Draegonis
However, those docs don't answer my question.
PS: Best FAQ entry. Ever. ->
http://www.vulnscan.org/UnrealIrcd/faq/#32
To Draegonis
Posted: Tue Apr 27, 2004 10:13 pm
by jewles
To Draegonis: Dude... First the major #1 problem I have is you are posting on the releases topic instead of Unreal3.2 Support like a good little boy or girl or misc.... anywho.... To answer your question.... There is no option for disabling PREFIX_AQ during installation... The answer lies with recompiling without it.
Posted: Wed Apr 28, 2004 9:31 pm
by AngryWolf
Oh, yes, it's clear and touches the spot.

It's good as is.