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Posted: Fri Jun 18, 2004 4:54 am
by Dr Thrall
i think unreal supports the flood protection ...
this is a stupid features to ask, also i have seen that Idle time of the user connected from other server is not shown on /whois Nick but on /whois Nick Nick
Posted: Fri Jun 18, 2004 5:15 am
by w00t
I'm sorry, I don't quite understand that. Can you try and rephrase it?
Posted: Fri Jun 18, 2004 7:48 am
by AngryWolf
About the "idle time" question: That's correct, users' idle times are only known by the servers where they are connected to. Therefore, if you try to /whois a user which aren't on the same server as yours, you'll not get the idle time information, because the WHOIS request is sent to the local server. But /whois <nick> <nick> will be forwarded to the server <nick> is on. This is called remote whois request.