compiling win32 - An idiots how to please !
* me {
* name "st0rm.ath.cx";
* info "St0rm";
* numeric 1;
* };
well thats edited out for a start . Read through the entire .conf and fill in each section.
As it stands you have no link block set , no opers defined or anything . Your server name is edited out . Read the docs the faqs everything before you start to set this up. You cant just download unreal and go it has to be configured . A lot of the docs assume prior knowledge of irc and how it works and also some familiarity with the .conf structure . Take your time with it. It will pay off .
* name "st0rm.ath.cx";
* info "St0rm";
* numeric 1;
* };
well thats edited out for a start . Read through the entire .conf and fill in each section.
As it stands you have no link block set , no opers defined or anything . Your server name is edited out . Read the docs the faqs everything before you start to set this up. You cant just download unreal and go it has to be configured . A lot of the docs assume prior knowledge of irc and how it works and also some familiarity with the .conf structure . Take your time with it. It will pay off .
-
codemastr
- Former UnrealIRCd head coder
- Posts: 811
- Joined: Sat Mar 06, 2004 8:47 pm
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- Contact:
Ok, let me just say, this is the last time someone is posting there entire config file here. It's not our job to review everything for you. You should be able to at least get it down to a ~10 line area where the error occurred. Furthermore, I find it very annoying that we now have several 500+ line posts that consist entirely of someone pasting their config file. So this is the last time that's gonna happen.
-- codemastr
awesome
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(It'd probably be less if people didn't just copy/rename example.confcodemastr wrote:Furthermore, I find it very annoying that we now have several 500+ line posts that consist entirely of someone pasting their config file.
First of all, did you download the source for Unreal (which is the one not marked Win32)? It's a Tar+GZip archive so you'll need an archiver to open it. WinZip or WinRAR should work fine.MaDoYaN wrote:Hi ppl, I downloaded the Unreal3.2.1 and installed it, but when compiling it with the Platform SDK thingy it gives me an error:::
NMAKE : fatal error U1052: file "makefile.win32" not found
Stop
Please help, thanks
Also, make sure you're in the right directory (use the CD or CHDIR command).
...
codemaster but how is linux verion of unreal gonna work on windows? i already got 3 unix version unreal3.2.1 s running but when runnig the win ver it just closes the file "wircd.exe" once i open it i checked my config and everything was fine. but i dunno the prob 
it will work on a router... if it didn't it wouldn't be very useful considering most of the highly used network backbones and datacenters use routers and firewalls. the key is configuring it currectly.
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damn me being away a while, this looks like it was a fun thread! 
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Ok i got this error:
what is windows.h ?
C:\Unreal3.2>nmake -f makefile.win32
Microsoft (R) Program Maintenance Utility Version 7.10.3077
Copyright (C) Microsoft Corporation. All rights reserved.
cl src/win32/config.c
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 13.10.3077 for 80x86
Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
config.c
Microsoft (R) Incremental Linker Version 7.10.3077
Copyright (C) Microsoft Corporation. All rights reserved.
/out:config.exe
config.obj
cl /MDd /Zi /J /I ./INCLUDE /Fosrc/ /nologo /D FD_SETSIZE=16384
/D NOSPOOF=1 /c src/win32/unreal.c
unreal.c
src\win32\unreal.c(20) : fatal error C1083: Cannot open include file: 'windows.h
': No such file or directory
NMAKE : fatal error U1077: 'cl' : return code '0x2'
Stop.
Code: Select all
unreal.c
src\win32\unreal.c(20) : fatal error C1083: Cannot open include file: 'windows.h
': No such file or directory