Connectionless Loop - Looking/Found Hostname

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Syzop
UnrealIRCd head coder
Posts: 2179
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
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Re: Connectionless Loop - Looking/Found Hostname

Post by Syzop »

Two issues here.

First, the name of your class ('default'), you should pick another name. This bug was fixed in CVS a while ago:

Code: Select all

- class name 'default' is reserved. Using it caused the ircd to crash
  on-boot, reported by Dragon_Legion (#0003864).
Then,

Code: Select all

sendq <send-queue>;
You should enter a value instead of <send-queue>, for example 200000 for clients, or 1000000 for servers.
Apparently the string you use is treated as a sendq of 0 (zero), and the IRCd incorrectly does not warn or error on this. I'll fix that.
EDIT: done:

Code: Select all

- Error on zero sendq in class::sendq, reported by jonbeard.
jonbeard
Posts: 11
Joined: Sun Dec 05, 2010 4:29 am

Re: Connectionless Loop - Looking/Found Hostname

Post by jonbeard »

Syzop wrote:Two issues here.

First, the name of your class ('default'), you should pick another name. This bug was fixed in CVS a while ago:

Code: Select all

- class name 'default' is reserved. Using it caused the ircd to crash
  on-boot, reported by Dragon_Legion (#0003864).
Then,

Code: Select all

sendq <send-queue>;
You should enter a value instead of <send-queue>, for example 200000 for clients, or 1000000 for servers.
Apparently the string you use is treated as a sendq of 0 (zero), and the IRCd incorrectly does not warn or error on this. I'll fix that.
EDIT: done:

Code: Select all

- Error on zero sendq in class::sendq, reported by jonbeard.
Thanks!!! This has fixed my issues, I am up and running now. I appreciate it!
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